Crime CityStreet GuidePlay Now
Classified — read before you bleed

STREET GUIDE

How to survive Crime City — every job, every rule, and every way to die, explained. No formulas, no hand-holding. The rest you learn on the street.

The Basics

Who you are, how you grow, and why death matters.

The Gangster
Your character: stats, resources, and what keeps you alive.
Level & Respect
The number the whole city judges you by - and what each level unlocks.
Seasons & Permadeath
The round ends for everyone. For some, it ends early.
Surviving Your First Days
The city gives you 48 hours of grace. Spend them well.
FAQ
The quick answers — free to play, seasons, permadeath, $CRIME, and more.

Actions

The daily grind — crimes, training, and the places you end up.

Robberies
The daily grind — from grocery-store registers to the Vatican vault.
Specialized Crews
Heists, Organized Crime, and Mega OC: the planned jobs that pay like it.
Training & University
Where stats come from: sessions in the gym and a degree on the side.
Nightlife
Where stamina comes back — for a price your body keeps score of.
Jail
Where failed jobs end — and where friends prove themselves.
Hospital
Where beatings, overdoses, and bad decisions get slept off.

Economy

Every way to make, move, and lose money in the city.

Bank
Protection from ordinary pocket losses — plus a stock market for the brave.
Buildings
Drug factories that earn while you sleep — if you pay the upkeep.
Drug Dealer
Where the city’s product turns into cash — at today’s street price.
Hookers
A working fleet that pays you every game day - mostly.
Bullet Factory
Ammunition is scarce by design. Getting it is the game.
Black Market
Weapons, armor, gadgets, accessories, and hired muscle — the shop where power is bought.
Garage & Car Theft
Five districts, rising stakes — and a garage full of what you got away with.
Racing
Put your car - or your rival's - on the line.
Casino
City houses and gang-run tables, where the house may be another family.

Social & Combat

Families, fights, and the people you can’t trust.

Gangs (Families)
The families that run the city: facilities, treasuries, and wars.
Beatings
Non-lethal violence — steal stats and send a message.
Sabotage
Hit them where they keep it — the wallet, the garage, the armory.
Kill Operations & the Safe House
How planned hits work — and how the safe house blocks direct attacks.
Bounties
Put a price on a head — and let the city do the rest.
Flea Market
Player-to-player auctions: cars, bodyguards, VIP codes, intel, bullets, and $CRIME.

Season & $CRIME

VIP, the token economy, and what the season records.

VIP
Three per-season packages — and the Gold pass that can buy back a life.
$CRIME & the Crime Bank
The token that outlives your gangster: earn it, spend it, cash it out.
Season Records
What gets frozen when a season ends, and what the game records permanently.