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STREET GUIDE/SEASON & $CRIME

VIP

Three per-season packages — and the Gold pass that can buy back a life.

VIP is a per-season status sold in three packages — Bronze, Silver and Gold. Access comes through a tradeable VIP code, so buying a code and activating it are separate steps. Each package lasts the full season, and you are never locked into the first one you buy: passes upgrade in place, at any point in the season.

The three packages

PackagePriceBuilt for
Bronze$6.99 · $6.29 in $CRIMEA cheap, honest boost — the bonuses and the quality-of-life perks, nothing exclusive.
Silver$15.99 · $14.39 in $CRIMEEverything in Bronze at a higher rate, plus the VIP Black Market hardware.
Gold$19.99 · $17.99 in $CRIMEEvery bonus at its highest rate, the starter assets, the safe-house discount — and the only pass that can be spent to revive.

Paying with $CRIME takes a standing 10% off any package (from your in-game balance or straight from your wallet). Finish a season holding Gold and the next season opens with a one-use 20% off any package, which stacks with the $CRIME discount for 30% off. It arrives when the new season starts — not during the season you earned it in — and waits until you spend it.

What every package gives

PerkBronze / Silver / Gold
Tickets per real day+4 / +8 / +15 - these do NOT raise your cap, so they only pay if you come back before your stack fills.
Tickets on activation+10 / +20 / +50 — these overflow your ticket cap, so none are wasted.
Crime cash+5% / +7% / +10% on solo crimes and gang robberies. Specialized crew jobs get the leader's rate on the shared pot.
Beatings+5% / +7% / +10% assault power.
Economy+5% / +7% / +10% building production, and the same ladder on hooker earnings.
Cash on activation$50,000 / $100,000 / $200,000
Stats on activationUp to 12,000 / 20,000 / 30,000 stat points (4% / 6% / 8% of your current total, split across all four), each with a guaranteed floor — so an early, low-level activation still pays out. One-time, not a per-action bonus.
HospitalEvery tier can pay for Private Care with cash — non-VIPs must pay in $CRIME.
InformationEvery tier sees exact stamina numbers on every drug and service before buying.
StatusA Bronze, Silver or Gold crown on your profile — and your name carries your tier’s colour in every chat in the city: global, gang, jail, hospital, safe house, venues and casinos.

Silver and Gold only

VIP-exclusive Black Market hardware — The Equalizer, VX-Null, the Nano Suit, Neuralink, and Don’s Cane — unlocks at Silver. Bronze does not open it.

Gold only

PerkDetail
RevivalA Gold pass can be spent to bring a dead character back. Bronze and Silver cannot.
Kill operations+5% kill power — a boost to both your offensive and survival combat scores (not a flat add to the success chance): deadlier on your kill shot and backfire counter, and harder to kill on defense.
Starter assetsOn activation you also get a free Sophie escort and a free Fentanyl Lab (its first game-day of upkeep pre-paid) — both dropped straight into your passive-income inventory, over the normal slot caps.
Bullets+3,000 bullets on activation.
Safe house20% off every stay, and the re-entry cooldown is halved — from 120 minutes down to 60.
Next seasonFinish the season on Gold and the next one opens with a one-use 20% discount on any package.
TrophyA permanent “Gold VIP — Season N” medal in your profile’s Trophy Case, awarded the moment you activate. It survives the season wipe, and you collect one per season — a shelf of them is the only record in the game that outlives a round.

Upgrading mid-season

Start on Bronze and you can still finish on Gold. Activating a code above your current tier moves you onto that package outright: every recurring rate is replaced by the higher one — not added to it — and you are paid the new tier's full one-time activation package as well (its tickets, cash, stat lump, and for Gold the bullets, the starter assets and the medal). Whatever the earlier pass already paid out is yours to keep.

It only ever goes up. A code at or below the tier you already hold cannot be activated on yourself — it stays fully giftable and sellable on the Flea Market, and an unused Gold pass is still worth holding as a revival. Upgrading costs the new package's full price; there is no part-exchange for the pass you are leaving behind, so buying the tier you actually want first is still the cheapest route to it.

A Gold pass is two things
It is a season package — or a life. Any player, VIP or not, may spend an unused Gold pass to revive once per round: the revival returns what remained after death settlement and gives 15 minutes of kill protection, and the pass is consumed by it (it grants no VIP status when used this way). You do not need to be VIP to buy your way back, and a Bronze or Silver holder who dies can go and buy a Gold pass to return.
Convenience, not dominance
No package grants stats per action. Combat is touched, but lightly: every tier adds +5% / +7% / +10% assault power, and Gold alone adds +5% kill power. Both are applied before the power ratio, so the effect on a fight is smaller than the number looks. A skilled free player can always compete.
Flea Market$CRIME & the Crime Bank