Crime CityStreet GuidePlay Now
STREET GUIDE/ECONOMY

Buildings

Drug factories that earn while you sleep — if you pay the upkeep.

Buildings are the city's passive-income spine: buy a factory, let it produce drugs every game day, collect, and sell. There is no level requirement, but you still need the purchase cash and an open building slot. The empire game is stacking many and keeping them all funded.

The catalog

BuildingProducesTierCostUnits/dayUpkeep/day
BreweryBeer1$80,0001,150$1,200
PharmacyPainkillers1$100,000580$1,500
Mushroom PlantationMushrooms2$120,000250$1,800
Marijuana PlantationWeed2$150,000550$2,200
LSD LabLsd3$230,000110$3,000
Ecstasy LabEcstasy3$280,000200$3,300
GHB LabGhb3$340,000430$4,500
Morphine LabMorphine4$180,00065$2,400
Opium PlantationOpium4$420,000140$4,500
Cocaine FactoryCocaine4$520,000100$7,500
Amphetamine LabAmphetamine5$640,00090$9,000
Special K LabKetamine5$790,00085$13,500
Heroin FactoryHeroin5$970,000120$31,000
Fentanyl LabFentanyl5$1,200,00070$33,000

For each copy of a building type you already own, the next one's price adds 5% of that type's base cost. Your total slots grow with Charisma (from 4 up to 80) — Businessmen get +50% on top of that, and everyone else can add a Business Studies slots bonus instead. Unwanted buildings can be sold back for a partial refund.

Upkeep

Upkeep is all-or-nothing
Maintenance is settled per game day, all-or-nothing across every lot currently due. If you cannot cover the full due bill, none of those due lots advances and their production remains paused; lots already paid through a later boundary are unaffected. Billing runs on a sweep a few minutes after each game day rolls over, so a solvent empire can briefly read "Sweep due" — that gap costs you nothing, the wait is credited as soon as the sweep charges you.

Production & collection

Factories bank their output for you to collect — but only up to a cap of 4 game days of production (8 for a Businessman). After that, uncollected output stops accruing: check in at least once a real day or leave money on the table.

Collected drugs land in your inventory. From there, sell them to the drug dealer for cash, or stock your own nightclub shelves and sell at retail.

The Businessman edge

This is the profession built for factories: +30% production, 30% cheaper construction, +50% slots, and double the collection window. VIP adds +5/7/10% production (Bronze/Silver/Gold) for anyone.

The Business Studies university course is the way in for everyone else — and only for everyone else: you cannot enroll in your own profession's track, so it is a Robber, Hitman or Pimp buying a slice of the factory game without having spent their profession on it. A Businessman is already there and cannot take the course.

BankDrug Dealer