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Hospital

Where beatings, overdoses, and bad decisions get slept off.

Plenty of roads lead to a hospital bed. The common ones: losing a beating, an overdose at the nightclub, or an STD from the whorehouse. But a job gone wrong can put you there too - a failed car theft, a special crime that collapses, or a kill operation that backfires or leaves you wounded. Hospitalization blocks ordinary gameplay actions while it lasts; Private Care is the state-exit exception. The stay scales with your level, and a gang Medical Wing shortens it.

Unlike jail, nobody can bust you out of a hospital bed. But money can.

Private care

Skip the rest of any stay by going private. VIPs can settle the bill in cash - the hospital quotes it on your own wealth, so the richer you are the more the discretion costs. Everyone else can pay 1,000 $CRIME instead.

The pharmacy

The hospital sells four stat boosters, no prescription asked. Each unit raises its stat by 1% (minimum 100 points) - but every dose bites back: it shaves a sliver off one other stat and, since these are drugs, adds 1% addiction. Prices scale with the stat you're boosting and with your level, so a kingpin pays a premium even to top up a stat he's neglected. A top-up for the desperate and the rich, never a training replacement - and bulk-buying stacks addiction fast enough to send you back to the detox center.

MedicineBoostSide effects
Cerebrin+1% IntelligenceSmall hit to Strength
Viagra+1% CharismaSmall hit to Resistance
Creatine+1% ResistanceSmall hit to Charisma
Deca+1% StrengthSmall hit to Intelligence

The detox center

When addiction starts eating your takes, the detox center offers two treatments. Full detox clears addiction to zero; the bill scales with your level, your total wealth, and how far gone you are - a broke street thug pays a few thousand, a rich addict pays a fortune. Methadone costs 40% of the full price and cuts your addiction in half instead of clearing it.

Detox early
The bill multiplies with your addiction severity and your net worth. Half-measures at 30% addiction cost pocket change; a full cleanse at 100% as a millionaire is a bloodbath.

The plastic surgeon

The surgeon gives you a new face - every Gangsters Seen record involving you is wiped, in both directions, along with any record of which venues you've been haunting. The people hunting you lose their trail; so do the people you were hunting. The fee climbs steeply with your level and with your total wealth: a street-level nobody pays a few thousand, a seasoned kingpin pays millions - so a new face stays affordable while you're finding your feet and becomes a real decision once you have something to hide. City events can move the price.

JailBank