Crime CityStreet GuidePlay Now
STREET GUIDE/SEASON & $CRIME

$CRIME & the Crime Bank

The token that outlives your gangster: earn it, spend it, cash it out.

$CRIME is a Solana token that can live in your linked wallet or inside the game. Inside Crime City it is the one form of wealth that survives the season reset: your gangster dies, your cash burns, your $CRIME persists.

Two balances, one bridge

Your $CRIME lives in two places. The on-chain balance sits in your linked Solana wallet, where VIP can be paid from and withdrawals land. The in-game balance is what you actually spend at the tables, the gym, and the auction house. The Crime Bank page bridges them: link your wallet, deposit on-chain tokens into your in-game balance, and withdraw back out through the rules below.

Withdrawals

Both withdrawal paths require the configured minimum player level and the current amount limits shown on the Crime Bank. Only one withdrawal can be queued or processing for a character at a time.

WhenWhat you can withdraw
During a live roundInstant withdrawals are capped to the $CRIME you deposited this round from your currently linked wallet. Winnings stay locked until the round ends.
Between roundsEligible surviving characters can withdraw their full in-game $CRIME balance through the level-scaled queue. The wait shrinks as your level grows, from about a real day down to a few hours at the top of the ladder. Cancellation is available only while the row is still queued, before on-chain processing begins.

Earning it in-game

  • Every successful robbery pays $CRIME on top of the cash, priced off the stamina you spent: 1 per complete 10% on a solo job, 2 on an event-only one. A gang job pays 2 per 10% to every member — 3 on event-only jobs — and it is never divided by the crew. A job costing under 10% stamina pays none, and a failed job pays nothing at all.
  • The best crew jobs can drop $CRIME loot — it takes a Pro result or better to open the chance, and it climbs with the outcome, certain at the very top.
  • Player trades: win a $CRIME racing pot, claim a $CRIME bounty, receive a gang treasury dispatch, or buy token lots on the Flea Market.
  • Finish a season near the top and you are in line for a season prize: the leaderboards freeze at close and the $CRIME is dispatched by hand to the winners during the off-season.

Spending it

SinkCost
VIPThe 10% discount rail - the flagship use.
1-hour trainingCurrently 750 $CRIME per session — the single biggest sink in the game.
Ticket refillsOnce per CC day, fill any below-cap ticket balance to its effective maximum. Current pricing is 2,500 $CRIME at a 60-ticket cap or 3,750 $CRIME at a 90-ticket cap; tickets already held do not reduce the price.
BountiesFund contracts in $CRIME.
Racing Crime PotToken-staked races.
Casino tablesPlayer-owned gang casinos can optionally enable $CRIME betting with separate token limits and bankroll.
Hospital Private CareThe non-VIP early-checkout currency.
Flea-market token auctionsSelling $CRIME for cash - 20% of the tokens burn on settlement.
Prices are quoted, not fixed
Every $CRIME price above is a live setting, not a hard-coded rule. The token trades on the open market, and if its value moves sharply we will re-price the in-game sinks to match rather than leave you paying a number that stopped making sense. The in-game screen always shows what you will actually be charged.
The long game
Seasons are sprints; $CRIME is the marathon. The players who treat it as savings - not spending money - start every new season already ahead.
VIPSeason Records